BETT in London

I will be in London on Friday January 12th attending the somewhat legendary BETT (the British Educational Technology Show.) I’m really looking forward to it. The list of exhibitors is impressive and I’m looking forward to dropping in on several booths including FutureLab, Tribal CTAD (I’m dying to see their new mobile authoring tools) Wildkey, and Handheld Learning UK (who is apparently teaming up with Fujitsu Siemens to demo their new EDA handheld device especially designed for schools.)

Plus it’s my first time in London :-)

Glasgow, Paris etc.

I feel like i’m finally coming up for air. After 2 lovely months in Bangkok Yiibu has moved to the UK. It’s been a bit crazy and i’m still adjusting to the lack of Asian food (we were spoilt in Vancouver and Bangkok) but overall, it’s very nice to be here. (I guess the trifle and Indian sweets sort of make up for the lack of Asian food.)

And next week, we will be attending LeWeb3 in Paris. It was a great conference last year so i’m really looking forward to it. Lots more mobile folks coming this year as well (Nokia, Orange etc.) And, it’ll be Bryan’s first time in France :-)

At some point after that i’ll start blogging again. I think it’s going to be an interesting year :-)

Mobile Learning and the PSP


Welcome observations from Geoff at CTAD about learning content for the PSP.

I am just back from the handheld learning conference in London, where I showcased our content authoring, and in particular the PSP materials. It seems we have tapped into a latent, and unfulfilled need. We know that there are a lot of PSPs out there. What we didn’t know was that there were so many people interested in using them for learning. Fantastic news!…I have met a couple of people in the UK already looking to use the PSP as a glorified memory stick in education…This is a good idea, but seems like only the beginning. What we need is tools for educators to be able, more simply, to create more relevant, more meaningful content of their own – personalised to their learners. more..

The PSP is a highly underrated device. We discovered its appeal a last year when we made our JPG stacks. It has one of the crispest and clearest displays of any mobile device i’ve ever seen, very useable controls, a great image viewer (for image stacks) and easy content transfer capabilities. There was also something insanely enjoyable about holding it in your hands to browse through content. And back then, there wasn’t even a browser, wi-fi or RSS. The only hitch—as Geoff noted—is the lack of real content creation opportunities (other than video, blogs and images) for mobile devices in general—especially incorporating the type of interactivity that would make the content really useful for learning. [On a related note regarding easy authoring tools for content and widgets, see a recent post by Andrew Woolridge on Open Laszlo and widgets.]

The fish content above is one of our old stacks (still available on Flickr) but head over to Geoff’s site for screenshots of his learning content re-gigged to work on a PSP as well as screenshots of the PDA versions from CTAD’s m-learning site.

Simple. Colourful. Really nice work!

30 Days and Counting…

While most people seem to have stopped blogging due to vacations, i’ve simply been horribly busy. Summer is the time of the year when one of my old Toronto clients makes a bunch of ‘back to school’ educational content so i’ve been busy drawing collared lemmings and putting together an Iditarod-themed Chu Chu rocket lookalike (with Bryan’s help of course.) We’ve also been embroiled in a silly amount of unexpected web programming and CSS. But enough of that. As of tomorrow, I have another task—packing!

We’re heading back to Asia at the end of September. Not sure yet when we’ll be back. We’ll be based in Bangkok but plan to intermittently move around the region. During that time we’re hoping to attend some Mobile Monday meetings in KL, Singapore and maybe even Mumbai or Bangalore (apparently a chapter in Delhi has also just started up. Anyone know if there’s a Jakarta chapter in the works?)

We’ll also be blogging about all the interesting mobile stuff in the region and working on a long overdue internal project which seems to finally have the possiblity of coming together. Every secret project needs a code name. I think ours will be Avocado :-)

[Regional food tip. When in Indonesia, be sure to try an avocado-chocolate milkshake. Sounds weird but trust me....it's yummy.]

Handset Literacy ‘a la’ Bubble Pop

Mobile Bubble PopI ran into a lady from Motorola in Boston who told me her friend’s 4 year old has been playing our Mobile Bubble Pop game. Obsessively.

I first found this neat. Then somewhat disturbing (especially the obsessive part.) We never expected someone so young to play the game. Not that it’s a bad game for a child. It’s simple. Repetitive. Provides a certain sense of accomplishment. Has some auditory stimuli, but doesn’t over-stimulate. Not sure what a 4-year old thinks of the Einstein and Mark Twain quotations at the end of the game however…

But had we known, could we have done something to make it a more fun or meaningful experience for a 4 year old? A few thoughts below.

  • Popping the bubbles reveals an animal. A voice provides additional information (“cat, mouse, bear”)
  • Twenty-six bubbles. Each one reveals a letter of the alphabet. A voice provides additional information (“B is for bear”)
  • Ten bubbles. Each one reveals a number and a series of objects (“4 bears, 3 fish etc.”)
  • Multiple editions of bubble pop could provide even more opportunities. “This mobile bubble pop is brought to you by the letter F” (“frog, family, friend etc.” throughout the game)
  • Bubble pop matching game. Basic matching game concept but with the added auditory fun of bubble popping.
  • Pop all the bubbles and reveal a pattern or shape below (elephant, fish, happy face—something easily recognizable ) .
  • Different levels allow you to pop bubbles in different ways (using different keys or a different online ‘cursor’ shape.)

The last one seems a bit problematic—especially for someone who can’t read basic instructions to understand differences in functionality or interaction. Still there’s something to be said for a game (or maybe a bunch of games) designed to teach device literacy. The handset equivalent of learning how to use a mouse and basic keyboard input—through games.

I also haven’t yet decided whether I think we should be encouraging a 4 year old to use a smartphone. Four seems really young. Not that we have much choice. If mum and dad have one—it’ll inevitably end up in their child’s hands. Why not make it a positive experience. Maybe every smartphone should have at least a few applications pre-installed for younger children (call it a productivity enhancer or ‘time-out’ for tired parents :-) .

“The “pass-back” was first coined by mobile video mongols who see short cartoon kid-like mobile video’s as the perfect thing a mother can use to occupy a cranky kid in the back seat. Mom is driving. Kid in the back seat is crying, cranky, bored, whatever. Mom picks up her cell phone and turns on or tunes into some kind of kid-oriented mobile video and passes it back to her kid. Kid shuts up and is entertained (or throws the mobile phone out the window)…(via moPocket)”

A recent BBC article on cyber-literacy offers these thoughts on computer use by youngsters.

“…by the age of four, 45% of children have used a mouse to point and click, 27% have used a computer on their own at home, rising to 53% for six-year-olds, and 30% have looked at websites for children at home…BBC Cbeebies online producer Olivia Dickinson says: “They use fine motor skills when they use the mouse or keyboard. So they can go up to using the spacebar, to using the arrow keys, to using the mouse.”

“They also learn some gross motor skills, in terms of some of the bigger movements of the mouse, but also in terms of physical development, when we give them activities to do in front of the computer, like dance and music. We’ve got a few games where if you keep hitting the spacebar the Teletubbies appear, and that just gets them into what a computer is.”

With more handphones on the planet than computers, and many of them in kids’ hands, maybe content to promote handset literacy should be on the program for kids too.

Yiibu Presentation PDF Now Online

If you’re looking for a copy of the Mobile Monday Boston, OZMAD, Boston Adobe Mobile User Group or New Media BC/UBC Magic presentation “Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail”—look no further. We finally have a PDF version available for download (500k)!

Thanks for being patient. We’ve been absolutely swamped lately :-) Thanks as well to Rodger from the Magic Lab and Dale from OZMAD/Moket for the recent opportunity to share our thoughts with their respective groups.

Yiibu in Boston

I’m pleased to announce that I/Yiibu will be speaking in Boston next week at Mobile Monday Boston (July 10th) as well as the Boston Adobe Mobile User Group (July 11th ) .

The presentation (which i’m still writing) is (somewhat loosely) titled “Creating Casual Handset Aps for the Long Tail” and will discuss content and user experience in the context of mobile devices. I’ll also somewhat be discussing Flash Lite (especially with the Adobe user group) as I think Flash offers some specific opportunities in the casual content and application space that we haven’t yet been able to explore while authoring in WAP, J2ME, XHTML etc.

Thanks to everyone for the opportunity! I’ve never been to Boston—should be lots of fun.

(Side note: I realized after the fact that I’m the only speaker at this month’s Mobile Monday. After i’m done, everyone’s going to the bar. Hmm…No pressure whatsoever…:-)

Mobile emulator disconnect

So i’ve noticed a strange thing about mobile emulators. The added context is great but sometimes it’s just not enough. Then again—sometimes it’s too much…

Mobile emulator 1 (two weeks ago)

  • How it looked: Flash Lite application (swf) embedded on a web page directly a background image of a Nokia 6630. So to the user, it looks like a handset with an an application running in it.
  • How it worked: Users would navigate the app. using their arrow, pgUp, pgDwn, number keys + the Enter key on their computer keyboard.
  • Disconnect: Looks like a phone, but doesn’t behave like one! (Can’t use the handset keypad)

Mobile emulator 2 (last week)

  • How it looked: Flash Lite application (swf) embedded on a web page by itself. Just a lonely little 176 x 208 rectangle
  • How it worked: Same as week 1.
  • Disconnect: Doesn’t look like a phone, doesn’t work like a phone. Looks like a web based Flash movie—but doesn’t behave like one (Can’t use the mouse!)

Mobile emulator 3 (this week)

  • How it looks: Flash Lite application (swf) embedded within a swf, embedded on a web page. Looks like an app. running in a handset (and/or the Adobe CDK emulator :-) .
  • How it works: Users navigate the app. using their handset keypad. Hold on—that explanation doesn’t really do it justice. Users use their mouse to click the handset keys embedded into the browser to navigate.
  • Disconnect: Sort of like a handset, sort of like a Flash web app.

The funny thing is, being able to click on the handset keys is initially great—but I miss being able to navigate without looking.
Example: A few days back Bryan asked me to look at something new he’d added to one of the apps. I sat down, starting clicking around with my mouse, but couldn’t figure out what was new. (enter aggravated Bryan who doesn’t understand why I missed the big change he’d made) Turns out, I was too busy looking from my mouse cursor, to the handset keys, then back up to the app. to catch all the nuances of the content.
You see one of the reasons mobile applications are so fun (I think), is that—when well built—you can almost use them while looking at the screen. Like your thumb is a remote control. There’s almost a rhythm to it.
Make the controls mouse-based and you loose all that.
So emulators are great for testing but you discover a whole new piece of content when you get it on to the phone. Kind of neat really…