Keitai

Mobility, culture and user experience

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Entries Tagged as 'Flash Lite'

Handset trends by market–we’re not in Kansas any more…

October 19th, 2007 · 1 Comment

AdMob has provided the community with some statistics on global, mobile web usage. The handset stats are quite revealing of the market differences between North America, Europe and many of the emerging Asian and African economies.
First a bit of context. AdMob serves ads on mobile web and wap. Judging by the handset models on this [...]

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Tags: Flash Lite · Mobility

Brighton, London, conferences etc.

September 21st, 2007 · Comments Off

We’re moving on again (on Monday…yikes…) Bryan has been offered a full-time position working with Future Platforms in Brighton. I will be taking a month or so off to sort out what i’m doing next (definetely something mobile…) and in the meantime; I already have a very full schedule.

September 29-30: Mobile BarCamp at Fjord [...]

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Tags: Flash Lite · News · Yiibu · Youth

Is Flash Lite Finally Going Mainstream?

November 3rd, 2006 · 1 Comment

We have the Flash Lite player on every handset we own but most players were purchased via the Adobe developer site. Only my E60 had Flash Lite pre-installed at the time of purchase. As a matter of fact, when you look at Adobe’s Supported Devices list, you find that—once Japanese Flash Lite 1.1 handsets [...]

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Tags: Content · Flash Lite

M-Learning with Flash Lite Content Packs from Taiwan

October 16th, 2006 · No Comments

Ok, this is a brilliant idea from Gigabyte out of Taiwan—on two fronts. Firstly, their new g-re line of devices are being marketed as a mobile learning phone.
The g-re is a slider phone with a neat look and rich content. Besides ten novel motion-sensing JAVA games, g-re is equipped with an unprecedented GEPT [...]

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Tags: Content · Flash Lite · Learning · Youth

Mobile Usability & Design Resources

October 11th, 2006 · 1 Comment

Most of this stuff is from Nokia and specifically S60 related but there’s lots of good information regardless of the O/S or platform you’re developing for.

Usability Culturally Speaking: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.
Series 60 UI Style Guide: Just what [...]

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Tags: Design · Flash Lite · Usability · User Experience

Carnival of the Mobilists #48

October 10th, 2006 · No Comments

This installment of the Carnival of the Mobilists (#48) is hosted by Technokitten (Helen Keegan.) This edition is packed full of Mobile 2.0 posts including a lively debate on MobHappy regarding mobile advertising and content repurposing by the likes of Opera. There’s also a link to a post by Adrian Cummings of the Mobile [...]

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Tags: Flash Lite

The Future with Flash Lite

August 21st, 2006 · 2 Comments

An open discussion today on the Mobile Games Blog about the future of mobile gaming and Flash Lite. A few notable comments…
“Today, we want to know what you think about Flash Lite as a technology entering the market of the mobile phone. With Symbian distribution being hindered by locks on S60 3rd [...]

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Tags: Flash Lite

Handset Literacy ‘a la’ Bubble Pop

August 2nd, 2006 · 5 Comments

I ran into a lady from Motorola in Boston who told me her friend’s 4 year old has been playing our Mobile Bubble Pop game. Obsessively.
I first found this neat. Then somewhat disturbing (especially the obsessive part.) We never expected someone so young to play the game. Not that it’s a bad game for a [...]

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Tags: Flash Lite · Learning · Yiibu