Keitai

Mobility, culture and user experience

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Entries Tagged as 'Design'

Favourite quote (so far) from Business to Buttons

June 27th, 2008 · No Comments

The ‘From Business to Buttons‘ PDF and Keynote presentations are live along with some video (look for the ‘Web TV ‘link top right of the page.)
How many times have we heard this before
“Here is another new thing we have developed which will help people do things they always wanted to do and will [...]

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Tags: Design · User Experience

iMode vs vending machine on a cold Tokyo morning

April 15th, 2008 · 1 Comment

Hillarious video (part of a larger presentation Bill Moggridge, IDEO on Interaction Design at the 2007 Potsdam Innovation Forum) demonstrating the incredible patience required to extract a soft drink from a Japanese vending machine via iMode/QR code etc. Scrub through to about 9:35 for the iMode video.
The whole video is worth a listen and begins [...]

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Tags: Design · User Experience

Keitai Fashion in Thailand

November 16th, 2006 · 1 Comment

I was chatting with Anina about phone fashion last week and went on a bit of a recon of what’s available in Bangkok right now. This is what I found.
Phone Jewelry (Phone Bling
Plastic diamonds and gemstones for your phone are available for about $3-4 a package. Most consist of sticky diamond hearts [...]

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Tags: Culture · Design

SVG and Monotype Fonts

October 23rd, 2006 · No Comments

My graphic designer roots are showing Yee olde font house Monotype is partnering with Ikivo (which provides mobile SVG products and players) to release a series of scalable (!) fonts for mobile devices. The ESQ® Mobile series includes 200 fonts and quite a nice selection (PDF) at that.
“Monotype Imaging’s ESQ® Mobile mobile fonts are [...]

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Tags: Design

Mobile Usability & Design Resources

October 11th, 2006 · 1 Comment

Most of this stuff is from Nokia and specifically S60 related but there’s lots of good information regardless of the O/S or platform you’re developing for.

Usability Culturally Speaking: Short paper by Nokia introducing common issues such as differences in text direction, colour usage, iconography, number and date conventions etc.
Series 60 UI Style Guide: Just what [...]

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Tags: Design · Flash Lite · Usability · User Experience

Casual Mobile Snacks for Everyone

June 22nd, 2006 · 11 Comments

Juniper Research has just released a white paper (PDF) on future trends and market opportunities in mobile gaming.
The casual games sector is going to be the market driver, even though it may not be at the leading edge of mobile games technology. Casual games make most use of the inherent advantages of the [...]

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Tags: Content · Design

Mobile Tomorrow

June 12th, 2006 · No Comments

I read an interesting white paper from TechSmith entitled UX 2.0: Any User, Any Time, Any Channel.
The premise was this: Web 2.0 is allowing users to create their own experiences. They can use APIs (and API-based UIs and services) to choose what they see and interact with, or mix and mash it to create [...]

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Tags: Design · Flash Lite