Keitai

Mobility, culture and user experience

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Entries Tagged as 'Content'

Casual Mobile Snacks for Everyone

June 22nd, 2006 · 11 Comments

Juniper Research has just released a white paper (PDF) on future trends and market opportunities in mobile gaming.
The casual games sector is going to be the market driver, even though it may not be at the leading edge of mobile games technology. Casual games make most use of the inherent advantages of the [...]

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Tags: Content · Design

Flash Lite - Marketing and Beyond

June 8th, 2006 · 3 Comments

I’ve read a few posts lately that talk about Flash Lite as a killer marketing tool on mobile devices. The most often noted reasons are:

ease and speed of development and testing,
the rich UI and design capabilities
the ubiquity of the platform (ubiquity’s is not here yet, but it finally seems to be well on its way)

I [...]

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Tags: Content · Flash Lite · Learning

Bluetooth + Ringtones + Sharing

November 9th, 2005 · 4 Comments

So, (surprise surprise) it turns out that sharing ringtones via Bluetooth is a bit of an epidemic. In the meantime, EMI and Nokia have begun a trial content delivery program in Helsinki..
bFree offers music, ringtones, wallpapers and videos as well as CD and video top 10 lists and coupons to use in participating stores. Once [...]

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Tags: Content

Bluetooth + microcontent + sharing

November 9th, 2005 · No Comments

Nokia has finally released CoolZone,
a Bluetooth based end-to-end solution for distributing digital content to consumers’ phones in retail locations. (Nokia)
Dave Stennet of Jellingspot has been working on similar technology for a bit as have the folks at Ambiesense. The general idea is to use Bluetooth servers to provide shoppers and tourists (mostly) with information [...]

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Tags: Content