Flash Lite – Marketing and Beyond

I’ve read a few posts lately that talk about Flash Lite as a killer marketing tool on mobile devices. The most often noted reasons are:

  • ease and speed of development and testing,
  • the rich UI and design capabilities
  • the ubiquity of the platform (ubiquity’s is not here yet, but it finally seems to be well on its way)

I totally agree with all the above but I think the promise of Flash is more multi layered than just marketing. If through high adoption Flash Lite turns into a ubiquitous mobile publishing platform—it opens up a whole other list of possibilities.

(I hate generalizations so all examples below are of products or services that I think would have been of use in places i’ve worked or situations i’ve encountered over the years.)

Training and Orientation

Company ‘x’ operates concession retail stores within a major department store chain and has thousands of employees scattered around the country. District managers travel to each location on a weekly basis but this is often the extent of the employees’ contact with the corporate office. The company chooses to use Flash Lite to deliver short reference and learning applications to their staff. Topics cover internal policies and procedures such as expense report submission, health insurance cover, directory of key representative by region, corporate acronym guides and part number decoders.

Why Flash? Easy to update and allows them to present these somewhat boring or arcane bits of information in a fun way and at low cost.

B2B Support

Company ‘x’ is a mid-sized manufacturer with a small number of big-ticket industrial products. These products are sold and serviced through a large distribution base that spans North America. The most common requests to their customer service are the faxing (or snail mailing) of service bulletins and technical sheets for 5-6 popular products. As many distributors work in the field, there is often no way for them to request a copy of these bulletins when they actually need them. Some carry them around in binders but they often get wet, greasy or forgotten on-site. The company decides to offer mobile versions of these bulletins that can be downloaded free of charge and stored on your device.

Why Flash? Vector line art is perfect to represent technical documents—all-be-it on a small screen. Each technical bulletin is only 50-100k making it easy to download and store, even on devices with no memory card.

Customer Relationship Management/After Sales Support

Company ‘x’—a large handset manufacturer—begins to offer user guides pre-installed on their devices. Not meant to be a replacement for the O/S based help-system, these guides offer users tips on the most commonly requested problems logged by their customer service department. The guides also provide lifestyle tips for the device allowing the up-sell of peripherals, partner services and accessories. Some guides go a step further to reinforce brand perception or ensure users derive the most value from the product (ex. photography guide for camera phone with a Carl Zeiss lens, a ‘Discover Urban Jazz’ guide for a co-branded music phone etc.)

Why Flash? Allows the easy and economical creation of a multitude of mini-apps with different goals and demographics in mind.

Pre and Post-Sales Marketing and Value Added

Company ‘x’—a eco-travel company—begins to offer Flash based content to its audience. As a pre-sales tool, they offer mini trip guides and experiences. Audio clips, video and photography from real trips are incorporated into small content applications designed to entice prospective customers to make a booking. The content is fun and meant to be shared. Once a trip is booked, travelers receive a small set of cultural, historical or language guides to help pass the time at the airport or on those long bus rides.

Why Flash? Content can be updated relatively quickly to account for new trips and itineraries. Flash Lite 2 has good video and audio support which makes it ideal to deliver such a wide variety of content and media.

Ok, but what about J2ME, XHTML, mobile AJAX etc.?

I’m not trying to suggest that Flash is the only technology that can do all this. As a matter of fact, most of my examples don’t even begin to deal with content that requires large data updates or needs a more robust interaction with the handset itself. In some of those cases, another technology may make more sense. What i’m simply responding to is this:

  • Flash Lite applications are easy to develop
  • The content is self-contained
  • It can be shared (not so good if it’s being delivered as a licensed product but absolutely ideal for things that are meant to be shared)
  • Flash Lite offers rich UI and design capabilities as well as a strong existing developer base

All the above allows you to experiment, be creative and respond to user comments, industry trends or new services very quickly—whether you’re selling travel, industrial products or specialty natural food products at the local health store. And that’s part 2 of my point. Many of the above examples could be considered enterprise level (not a bad thing with Nokia’s new E Series devices—my E60 came pre-installed with Flash Lite) but the above could also easily apply to smaller specialty businesses, industry associations, non-profits etc. Any business that wants to add value for its stakeholders in a mobile context.

All you need is a ubiquitously installed run-time, creative ideas about what mobile content and applications can be, and an easy authoring platform.

(Many thanks to Carlo and all the folks at MobHappy for including this post in the 32nd edition of Carnival of the Mobilists) 

User Story: Crazy Personalization

Crazy keitai charm personalization

What makes people personalize? At what point does personalization overwhelm the item being personalized? (Real person BTW —I wish I had my camera :-(

  • Description: Male, 20-something
  • Occupation: design student
  • Location: Spotted talking on the phone, buying bubble-tea, Vancouver, Canada
  • Device: N Gage QD (weight 143 grams with battery)
  • Personalization: 15-20 assorted charms (weight of keitai strap—easily 5 times that of the device)

I wonder—does he play games on his N Gage? Does the sheer weight overwhelm the device to the point that playing games is no longer fun? Maybe playing games wasn’t the point?

Mobile Disconnect Part 2

Sometimes, there’s a disconnect on the device itself.

So the phone rings and I pick up our new Sony Ericsson W810i. We bought it for testing so i’ve never actually heard it ring or picked up a call.

Being a Nokia Series 60 junkie I look for the Green ‘answer’ button but can’t find it so start hunting around for Sony’s version. My choices are…

  • what looks like two regular soft-keys (positioned left and right—directly under the screen with a non-descript ‘line’ icon on them)
  • a key with an icon that looks suspiciously like the Wikipedia ‘external hyperlink’ icon,
  • a key with an arrow pointing backwards,
  • a key with a very small thing that looks like a pixel-font letter ‘c’
  • oh—and a bright red one with the squiggly walkman symbol on it

So i’m a bit stumped and Bryan yells out “it’s the one that says ‘answer call’ on it!”

Huh? What? Hmm…ok, now I see it.

Call me a newbie but the last thing that occurred to me when he said that, was that the button that “says answer call’ was actually a button mapped to ‘answer call’ displayed on screen.

So this kinda contradicts the observations in my previous post—or does it? When does what’s on-screen map intuitively to the handset keys, and when doesn’t it?

Does it depend on the situation you’re in and the task you’re trying to accomplish (are certain tasks percieved as device-based tasks vs display-based tasks?)

Mobile emulator disconnect

So i’ve noticed a strange thing about mobile emulators. The added context is great but sometimes it’s just not enough. Then again—sometimes it’s too much…

Mobile emulator 1 (two weeks ago)

  • How it looked: Flash Lite application (swf) embedded on a web page directly a background image of a Nokia 6630. So to the user, it looks like a handset with an an application running in it.
  • How it worked: Users would navigate the app. using their arrow, pgUp, pgDwn, number keys + the Enter key on their computer keyboard.
  • Disconnect: Looks like a phone, but doesn’t behave like one! (Can’t use the handset keypad)

Mobile emulator 2 (last week)

  • How it looked: Flash Lite application (swf) embedded on a web page by itself. Just a lonely little 176 x 208 rectangle
  • How it worked: Same as week 1.
  • Disconnect: Doesn’t look like a phone, doesn’t work like a phone. Looks like a web based Flash movie—but doesn’t behave like one (Can’t use the mouse!)

Mobile emulator 3 (this week)

  • How it looks: Flash Lite application (swf) embedded within a swf, embedded on a web page. Looks like an app. running in a handset (and/or the Adobe CDK emulator :-) .
  • How it works: Users navigate the app. using their handset keypad. Hold on—that explanation doesn’t really do it justice. Users use their mouse to click the handset keys embedded into the browser to navigate.
  • Disconnect: Sort of like a handset, sort of like a Flash web app.

The funny thing is, being able to click on the handset keys is initially great—but I miss being able to navigate without looking.
Example: A few days back Bryan asked me to look at something new he’d added to one of the apps. I sat down, starting clicking around with my mouse, but couldn’t figure out what was new. (enter aggravated Bryan who doesn’t understand why I missed the big change he’d made) Turns out, I was too busy looking from my mouse cursor, to the handset keys, then back up to the app. to catch all the nuances of the content.
You see one of the reasons mobile applications are so fun (I think), is that—when well built—you can almost use them while looking at the screen. Like your thumb is a remote control. There’s almost a rhythm to it.
Make the controls mouse-based and you loose all that.
So emulators are great for testing but you discover a whole new piece of content when you get it on to the phone. Kind of neat really…