Digital Kits and Collections

I was quite excited to find KitZu a few days back [via Dave Warlick. ] The brainchild of Hall Davidson, Kitzu provides digital kits for education which can include images, video, audio and (I assume) text—all in a convenient zipped format complete with source manifest.

We’ve been thinking about kits for a while. In fact, it was the concept of ‘openly-licensed content building blocks’ (kits?) that first got us thinking about starting Yiibu. One thing we specifically wanted to do was incorporate other people’s content into our own thereby increasing the value of the building block collection overall—especially if the collection was provided with a manifest. As a result, I spent quite a bit of time over the past few months scouring content repositories for specific types openly licensed content. Sadly, it was not an easy task.

A recent Creative Commons blog post mentioned there are now about 14 million links to Creative Commons licenses from pages on the internet. I have a PubSub feed that sends me links to posts that reference CC and it returns about 100 posts a day. Add to that my OurMedia feeds (about 300 posts a day,) and feeds linking to other types of open content (Project Gutenberg, Internet Archive etc.) and that’s a ton of openly licensed content. Dare I say…too much?

I can hear people screaming already. Open content is a fundamental freedom! We’ve worked hard to get here, how can there possibly be too much content?

So let me clarify. The problem is not lack of content. It’s findability—and more specifically, findability of relevant, useable stuff. Search for ‘Paris’ in the Creative Commons search utility to see what I mean . Google returns 778,000 results and Yahoo 223,000—the first several dozen of which are links to high traffic sites that mention Paris; not necessarily relevant reusable content (also not the most relevant search parameter but it’s the kind of search term a student might use.) Then there’s the Nutch search engine (on the same page) which allows you to specify images only. There I got slightly more manageable results—649 images. Then there’s Flickr—6873 results for one specific license (you have to search individually in each license category so it adds up quickly.) And as Flickr only offers a tag based search in the CC section, your search results are likely to contain everything from photos of vacationing couples having dinner, to photos of someone’s foot (in Paris.) And finally OurMedia, with 127 results which include something about Paris Hitlon along with footage from the Les Blogs conference in Paris.

So now imagine you’re a teacher wanting to quickly put together a bunch of relevant photos for students working on a project. Sure the students could search all by themselves (it’s good learning experience) but it could well be an exercise in frustration. (What’s better, a frustrated teacher or student? Hopefully neither.) Wesley worries about providing cookie cutter resources that will result in all student projects looking the same and I agree that’s a risk, but 30 students individually wasting 3-4 hours each looking for two useable, openly licensed photos of Paris (let alone something really arcane like a portrait of Marie Antoinette and the Bastille) is equally wasteful (especially with all this open content around.)

Funny thing is, I found both of those while making Allo Paris—along with 30-40 really nice, very openly licensed Flickr photos of common travel attractions in Paris. I have them in folders, they’re all labeled, I even know the license, author, and URI. Now what if someone else had access to my collection? What if collections were stored online in content repositories and collection lists were shared (say in OPML format.) And what if communities managed their lists to keep them relevant? (a la Wikipedia)

Wouldn’t that be more useful than those 14 million links (and counting…) that Lawrence Lessig was talking about?

Podcast Over Coffee

We have this bad habit of having breakfast while checking feeds and reading mail. (With two geeks in the family—what can you do?)

This morning we actually stopped and listened to last night’s informative and lively conversation between edu-tech-bloggers Wesley Fryer (Lubbock, Texas,) Darren Kuropatwa (Winnipeg, Canada,) Ewan McIntosh (Edinburgh, Scotland,) Miguel Guhlin (San Antonio, Texas.)

Considering Bryan spent yesterday morning listening to my chat with Leigh Blackall in Australia (thanks Leigh, you made me feel so welcome,) i’m thinking we should make this a morning habit!

Where is the Student Generated Mobile Content?

A few days back, Alex Hayes posed some interesting thoughts and comments about mobile learning on the Teach and Learn Online group. In particular, this caught my eye…

Please tell me I’m wrong and that there are trials underway in 2006 that are examining and IMPLEMENTING curriculum using student generated re-purposed content – stuff that’s theirs, about them – all delivered episodically or on demand via wireless handhelds?

As a content developer, I thought i’d offer some comments. One of the biggest problems right now with mobile content is the astronomically high barrier to entry for small content producers (never mind schools or students.) I sat in on a mobile industry presentation this week where "kids and family content" was on the list as one of the ‘ things on the radar’ for 2006. Judging by the company names mentioned in passing (Disney, Sony, Fox et al.) this would likely be on-deck or on portal stuff (i.e. – heavily branded, DRM filled, advertising ridden, java games, pop-culture themed ebooks or videos; downloadable only from your carrier or content provider, and in a non-shareable format.) Just what education needs!

Alex speaks of "student generated re-purposed content" and i’m sure some companies are starting to pitch "solutions" to education in this vein but the bottom line is that, making mobile content right now is cost-prohibitive and available only to those with large budgets. Testing costs alone are ridiculous and usually involve creating variants of your content for dozens (if not hundreds) of handsets. And then we have distribution. Unless the content is likely to yield high returns and fits into one of their portal schemes; carriers don’t seem to want it on their networks.

What we need is an open network (the internet,) some open platforms and formats (HTML, CSS, JavaScript,) an ability to bypass carriers in the publishing and distribution process (publish on the web and/or share using MMC cards or bluetooth,) and an authoring process that mere mortals can beginning to participate in. Until that day speaking of personal publishing and content re-purposing for phones is sadly just not realistic.

And all that said—things are looking up and people are starting to talk about content for ‘the mobile web.’ We finally have a variety of portable devices that support wi-fi (i.e. an ability to by-pass the carrier-controlled data services), mobile browsers that are standards compliant (makes content creation and testing way easier) and all sorts of hybrid devices (PDA, iPod, Nokia 770, PSP..) and services (photo sharing , [mo]blogging, [mobile]RSS…) that students actively use and enable basic content creation and/or sharing. This mixture of devices, lack of complete dependency on carriers, and ability to publish and share your own stuff is where the user-generated mobile (learning) content will likely start—and where it will continue to flourish (all-be-it slowly.)

At the moment, it’s a bit of a hodge-podge, but by stringing all these "small pieces loosely joined" together, it is possible for students to begin to participate in mobile publishing.

(just a few examples…)

For a great series of articles that outline some of the technologies that will make this possible visit this site: